![wolfenstein 3d final boss wolfenstein 3d final boss](http://nerdbacon.com/wp-content/uploads/2015/12/Wolfenstein-3d.jpg)
Spear of Destiny: Tunnels are decent introduction, with the guard corridor in 2 being a highlight there. 8 is a gauntlet run and so is the boss level. 5 is a fun linear level and 6 is designed well-enough so that enemies can come from any direction. The corridors in 1 are a never-ending chokepoint for speedrunning, while the mazes in 7 are annoying. A huge mix of styles and gimmicks in just about every level except 4, though not all are well-received. Best level: E5M4Į6: Bobby designed levels 2 and 3, John did 6, and I think Tom did the rest. Dogs are used much better here than in all other episodes. Not too much in real gimmicks usually, just straight up action. Level sizes are smaller and more compact, enemy volume is also higher to make this a tough and action-packed episode.
![wolfenstein 3d final boss wolfenstein 3d final boss](https://i.ytimg.com/vi/Fw1YEaBpdK0/maxresdefault.jpg)
Best level: E4M7Į5: While Tom did most of the episodes, this one was all Romero. The secret level is dumb though, but it's fun and fast-paced and reasonably sized in general. Tom experiments with more level gimmicks (super hidden room on 2, completely useless key on 3, the non-usable elevators on 5 + the required key behind the pushwalls, the weird halls in 6, the enemies opening locked doors on 7, etc).
![wolfenstein 3d final boss wolfenstein 3d final boss](http://www.wolfenstein3d.co.uk/JUSTIN2BOSSPROMO.gif)
The most officers out of every episode, and level 8 has the most enemies out of every single level in the original Wolf3D. Best level: E3M8Į4: Another episode designed primarily by Tom (I think?). This is an excellent mix between Hall and Romero and ends on a fun note of course.
![wolfenstein 3d final boss wolfenstein 3d final boss](https://i.ytimg.com/vi/e3Q5daJSd4o/maxresdefault.jpg)
Tom then comes in from 6 onwards to try a few more gimmicks (6 has a maze for optional key + pushwall to sneak into a key without dealing with enemies, 7 has the maze and the really hidden secret, 8 experimented heavily with gameplay, with opening hub being tough as well as final stretch and the hall with loads of doors). Best level: E2M4Į3: John did first half, heavily gameplay-oriented and compact, making for a little more challenging battles than usual. First instance of second key, but they put it in a nasty trap. 8 minus the pushwall maze is decent, but overall the episode can definitely hurt with the mutants in most places. Levels generally vary, with 1, 3, 4, 6, having the most mutants and most of the challenge (plus 2 on pistol start), while others are fairly averaging on the placing of enemies. Mutants are annoying but are a neat change to the gameplay. Overall: 10/10 classic episode. Best level: E1M7Į2: I think this is mostly Tom's work, and bits and pieces of it look substantially different from E1 in most levels with more room for creativity. There's definitely a great exploration feel to this episode as many areas are optional, some levels have multiple pathways and such. I know that it doesn't add any new stuff (new weapons, enemies etc), but I still give it a nice big 10Į1: Tom Hall definitely made a lot of locations feel somewhat realistic (especially level 2) and gave a good amount of space to make combat fun in just about every level. Super cool final boss, it remined me one of the DOOM enemies. I really loved that part where BJ gets sucked in Hell and he faces the Angel of Death. The story is amazing, the maps are fun and challenging and the new bosses look cool (some of them). Spear of Destiny - 10/10: Damn, that was a really awesome chapter of Wolf 3D. It was so terrible that I wanted to gave up, but I never did And finally, E6M7 was the map which broke me. I though he was dead, did he cloned himself before he dies? Also, that vine maze with the Mutants.
#Wolfenstein 3d final boss full#
E6M1 starts with a corridor full of officers, E6M10 is a nightmare. It uses beautiful textures and the best thing about it is that there're tons of treasureĮ6 - 5/10: That episode is just, painful. There's also E4M10 which is the only map that is designed to stealth it.Į5 - 10/10: I just love that episode. So about the episode, it's where things start getting harder.
#Wolfenstein 3d final boss plus#
It's also the ep where you face the evil Adolf Hitler plus the Pac-Man map was so amazingĮ4 - 8/10: Here's where the Nocturnal Missions begin. I just really hate that twoĮ3 - 7/10: It's an ok episode but the maps are shorter than the maps from the two previous episodes. My ratings are these:Į1 - 9/10: I can say that it's a great starting episode and iconic like Knee-Deep in the Dead.Į2 - 1/10: Mutants plus the Aardwolf Maze. Remember when I asked you how would you rate UD's episodes? Well, it's time for Wolf 3D episodes.